A continuous skill is a skill that may last for many minutes or hours and is carried out in such a way that there is no recognizable beginning or end. These types of movements are performed in a rhythmic or cyclic fashion.
Examples of continuous skills are running, swimming, rowing, and skipping rope. The lack of a discrete end means that the skill can be stopped at any time without it being "incomplete". To understand this distinction, consider a discrete skill such as throwing a dart at a dart board. If you stop before letting go of the dart, the skill is not performed, whereas you can stop at any time during running but you have still performed the skill. There are no aspects of the skill itself which determines it's end, therefore, but instead the performer decides when the skill ends, or some barrier or end point such as a finish line, etc.
For more information see Motor Learning and Performance: A Situation-based Learning Approach
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This page created 05 Oct 2011 17:05
Last updated 31 Jan 2017 01:51